Resonance Chapter 5 Walkthrough: Second Trial
Use this Resonance Chapter 5 walkthrough for Second Trial dial answers, safe spike jumps, statue gems, mirror beam routes and the final symbol fight.
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To open Chapter 5's central Trial door, collect the three accessible branch symbols, then set the dice-path pedestal to inverted P, the circle-with-three-lines pedestal to h, and the circle-over-a-line pedestal to O. The fourth symbol comes from the Theseus combat memory after those latches open. For the opening door, stand on the illuminated floor plate and match the Sphere's red, green and blue beams to the door gems.
Use the room landmarks below to find your answer even if you explored the branches in a different order. The chapter's normal collection total is 1 Blade, 5 Artefacts and 5 Charms.
Central temple: which symbol goes in each pedestal?
Activate the central receptacle to expose the pedestals and branch entrances. Three branches can be explored before the latched door opens. Read the black entrance icon, rather than choosing a pedestal by the order in which you completed the branches.
| Entrance icon | Answer at its pedestal | Confirmation |
|---|---|---|
| Dice / dots | Inverted P | One latch retracts |
| Circle with three lines above it | Lowercase h-like mark | Another latch retracts |
| Circle over a horizontal line | O / plain circle | The third latch retracts |
These describe the game's drawn symbols, not keyboard letters to type. Rotate the pedestal to the matching shape. If a latch stays closed, compare the entrance icon, its pedestal and Sophia's notebook before repeating a branch.
Spike platforms: safe jumps and the collectible detour
The floor clue gives dots → kraken → dots → flower → kraken. Face the platforms from the starting ledge and number the four columns 1–4 from left to right. This route includes the Artefact on the side ledge:
| Jump | Land on | Column |
|---|---|---|
| 1 | Dots | 2 |
| 2 | Kraken | 3 |
| 3 | Dots | 3 |
| 4 | Flower | 2 |
| 5 | Kraken | 2 |
| 6 | Dots | 2 |
| 7 | Kraken | 1 — jump left |
Climb the rocks on the left and shimmy across to the relic. From that ledge, continue dots (1) → flower (2) → kraken (3) → dots (3) → kraken (3, jump back) → dots (3, forward again) → flower (3, jump right). The backward jump is deliberate: the next safe symbol is not always farther into the room.
At the branch pedestal, interact to record its answer, then take the return route to the central temple.
Statue doors: where to aim each colour
Use the illuminated floor plate, switch to Light Splitting, and rotate each colour onto its matching gem. Keep all three connected.
| Door landmark | Red | Green | Blue |
|---|---|---|---|
| First statue door | Left statue's helmet | Middle receiver | Right statue's hand |
| Second statue door | Right statue's eye | Upper receiver | Lower receiver |
In the larger room after these doors, sweep the mirror across the ash at the front right to reveal a cogwheel. Operate it and release it so Leni can hold it. Cross the raised platform, stand in its light and match the next wall gems.
Wait for spikes to retract before crossing their platforms. When Leni shines light toward the last trapped stretch, switch to Light Reveal to expose the safe blue route. Cross it, then return to Light Splitting for the final door. The navigation line and the coloured door beams require different Sphere modes.
Mirror room: exact beam routes
In the room with three coloured lenses and a large central pillar, activate the receptacle to admit light. Sweep the available lens beams across the ash hiding mirrors, then connect each colour:
Red
- Red lens
- Rightmost mirror
- Right face of pillar
Green
- Green lens
- Back-right mirror
- Back face of pillar
Blue
- Blue lens
- Left mirror
- Lower rear mirror
- Intermediate mirror
- Left face of pillar
Aim at the coloured receiver on the pillar's face. Complete red and green before blue so you can follow the longer blue chain without undoing a working short route. If a receiver remains dark, trace backward from it and correct the first mirror that is not receiving light.
Success: the central pillar descends. Jump onto its platform and use the accessible pedestal to record the symbol. Return through the bull gate and enter the matching answer at the hub.
Greek Sword: take the optional tomb
From the circle-with-three-lines branch, cross the broken bridge and keep left toward the abandoned plunderers' camp. The bull pillar and climbable ruins identify the detour. Its light puzzle opens the axe hatch; descend and open the Blade chest. The Greek Sword tomb solution covers the standing position and gem alignment.
Fourth symbol: Theseus memory and Cadmos
After the three branch latches open, follow the central story route into the Theseus memory. Descend to the combat area and defeat the shielded enemy to raise a bridge. Clear the next opponents to raise the central platform, then defeat Cadmos. When prompted to claim the symbol, interact with the receptacle to return to Sophia's timeline and continue the ending sequence.
If the arena appears to have no exit, finish its surviving enemies; the next bridge is tied to the encounter. The mirror room's descending pillar belongs to an earlier branch, so returning there will not advance this memory.
Before leaving Chapter 5
Check 1 Blade / 5 Artefacts / 5 Charms against the collectibles checklist. Collect Resonance Points during the same forward-moving run and let a checkpoint save them; the 165-point guide explains why chapter replays do not top up your later story total.
Sources and route checks
Editorial cross-check: October 21, 2026. Compare PowerPyx's puzzle reference for the inputs, targets and platform columns; Gamerpillar's temple demonstrations for mirror connections; and Muhit Rahman's walkthrough for the fourth-symbol memory. The room lookup, completion checks and schematic are this wiki's editorial organization. Verification compares published walkthroughs rather than claiming a new in-game test.
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