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All 37 Artefact Locations in Resonance

Find all 37 Resonance Artefacts by chapter, sub-chapter and objective, with route landmarks, missed-item recovery advice and the Hoarder trophy.

Updated 2026-09-23
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Resonance has 37 Artefacts: one in Chapter 1, two in Chapter 2, six in Chapter 3, three in Chapter 4, five in Chapter 5, two in Chapter 6, four in Chapter 7, three in Chapter 9, four in Chapter 10, three in Chapter 11, two in Chapter 12, and two in Chapter 13. Chapters 8 and 14 have none. Every Artefact can be recovered with Chapter Select, and collecting all 37 unlocks Hoarder.

This route uses the name shown in the Artefacts menu plus a sub-chapter and objective anchor. Compare the first missing name in your menu with the list below, then replay only that chapter. Artefacts are recorded as soon as the pickup saves, so you can normally return to the main menu after reaching the next checkpoint instead of finishing the whole chapter.

Fast chapter checklist

ChapterArtefactsNumbers
1 — Blood Ties1#1
2 — Felons2#2–3
3 — Those Before Us6#4–9
4 — From Hell It Rose3#10–12
5 — Desolation It Wrought5#13–17
6 — What Lies Beneath2#18–19
7 — Death It Sowed4#20–23
8 — Resonance0—
9 — Night Has Come3#24–26
10 — Parallel Paths4#27–30
11 — Patera3#31–33
12 — Fading Light2#34–35
13 — As One2#36–37
14 — What Remains0—

Chapter 1: Blood Ties

#1 Handled Cross — Relic of the Present

The Search for the Key · Loot the bodies. Enter the desert courtyard containing the bodies and look beneath the pale tree branch crossing the middle of the area. The cross is on the ground before you leave the courtyard, so use that branch—not the outer walls—as the landmark.

Chapter 2: Felons

#2 Serenissima Banner — Relic of the Present

The Carnival · Follow the pieces of cloth to the church. After the two guards search Sophia and Leni, cross the first market space. When the route reaches a bridge guarded by two more soldiers, turn right before stepping onto it and descend toward the docks.

#3 Bombasin Mask — Relic of the Present

Continue through the door Leni opens and pass the backyard with two pigs. In the large carnival square with torch performers on the stage, search the far-right corner for the mask lying on the ground.

Chapter 3: Those Before Us

#4 Conch Shell — Relic of the Present

Paradise · Follow the plunderers' tracks. From the starting beach, face the large green gate and climb into the cave on its right. The shell is inside this short detour before the route moves inland.

#5 Play Onyx — Relic of the Past

Pass the green gate, climb above the brown-stained alcove, and shimmy across the gap into the forest. Enter the broad recess on the left and inspect the small shining game piece on the floor.

#6 Golden Cup — Relic of the Past

After pushing the log down for Leni, squeeze into the next beach area. Walk uphill to the end of the wooded side path, then take the slope down to its dead end. Collect the cup before jumping the story-route gap into the ruins.

#7 Heroic Plaque — Relic of the Past

Cross that gap and enter the ruined settlement. Move toward the sea-facing cliff and search the ruin closest to the edge; the plaque is on its floor rather than along the central path.

#8 Strategy Game — Relic of the Past

Vestiges · Find a way above the city's ruins. Once the Grapnel pulls down a wooden barricade and exposes the statue area, climb the stairs on the right. At the top, jump left into the ruins and inspect the marked stone on the ground.

#9 Minoan King — Relic of the Past

After Leni raises a log so Sophia can crawl through a tunnel, note the wall painting at the exit. Enter the ruined space directly behind that painting to find the last Chapter 3 Artefact.

Chapter 4: From Hell It Rose

#10 Polished Cornicello — Relic of the Present

Down the Abyss · Progress through the Trial. After the Sphere opens a door into the outdoor statue area, go right and drop from the ledge. Turn around immediately and descend the ladder hidden below the route you just used.

#11 Horned Rhyton — Relic of the Past

Puzzles and Traps · Progress through the Trial. Clear the corridor of closing spike walls. In the large puzzle room that follows, turn left as soon as you enter and follow the wall around the corner.

#12 Grand Mosaic — Relic of the Past

At the Bottom · Progress through the Trial. At the end of the long zipline, turn left instead of following the obvious route. Jump the gap to the optional platform and inspect the mosaic there.

Chapter 5: Desolation It Wrought

#13 Griffin Figurine — Relic of the Past

Battle Grounds · Reach the central temple. After the first fight, climb into the ruins on the right and defeat the three soldiers around the room with a large spike pit. Shimmy along the wooden boards in the corner to reach the figurine.

#14 Dante's Inferno — Canto XII — Relic of the Present

When the route reaches a large green gate, do not pass through it. Turn left, climb down into the enemy camp, clear the area, and check between the two white tents at the back.

#15 Scarab Amulet — Relic of the Past

The Four Symbols · Find the first symbol. At the floor of five clue symbols, the safe route across the four platform columns is: Dots (column 2) → Kraken (3) → Dots (3) → Flower (2) → Kraken (2) → Dots (2) → Kraken (1). From the final platform, jump left, climb the rocks, and shimmy across to the back-left ledge containing the amulet.

#16 Condottiero Stamp — Relic of the Present

Find the second symbol. From the four-pedestal hub, take the door marked by the circle with three lines. Cross the bridge, turn left, and drop from the right-hand cliff into a fight. At the bull pillar above, ignore the green story gate and walk the opposite way through the abandoned camp. The stamp is down the path to the right of the pillar, just before a gap.

#17 Ceremonial Blade — Relic of the Past

Return to the same bull pillar and take the path on its left through the camp. Jump beside the small waterfall, follow the trail downhill, and use the right fork to reach the relic beside the water.

Chapter 6: What Lies Beneath

#18 Minoan Queen — Relic of the Past

False Hope · Find a way to the surface. From the sub-chapter start, pass the damaged water wheel and check the cave on the right. Take the Artefact before using the Grapnel to climb higher.

#19 Corrupted Mosaic — Relic of the Past

The Architect · Follow Daedalus' shortcut. After the scene in the circular room with a petrified figure beside the drop, face the stairs Sophia used to enter. Take the dark passage on the left side of those stairs and look for the glint in the doorway.

Chapter 7: Death It Sowed

#20 Tarot Card — Relic of the Present

The Whole Damn Army · Reach the Black Temple. On the beach, climb toward its upper-right edge and inspect the body there. Do this before leaving the shoreline route.

#21 Kill Onyx — Relic of the Past

After exiting the underground section, turn right around the rock and crouch through the low opening into the back of the ruins. The game piece lies in front of the metal grate.

#22 Stained Mosaic — Relic of the Past

A Stage of Skulls · Open the Black Temple door. At the mountaintop entrance, defeat the soldiers and continue past the temple door to the right. The mosaic is beside the outer structure, not inside the puzzle route.

#23 Kouros Puppet — Relic of the Past

Its Ruins · Reach the end of the Trial. Grapnel up the wall, slide down, and land on the aqueduct. The main route points left toward a zipline; take the right-hand walkway first and collect the puppet from the wooden platform.

Chapter 9: Night Has Come

#24 Dante's Inferno — Canto V — Relic of the Present

No Respite · Follow the lights to the palace. After the next escape from the creature, Sophia enters a cave and briefly stops to recover. At the three-way junction immediately ahead, use the right passage.

#25 Phosphate Ring — Relic of the Past

Hunted · Follow the lights to the palace. During the ruined-area pursuit, climb the stairs at the far end and reach the safe light. Crouch under the doorway straight ahead—the one framed by grass and orange light, not the nearby route marked by an R3 prompt.

#26 Bronze Mirror — Relic of the Past

Echoes of the Past · Cross through the Petrified. After the cutscene, drop from the ledge and switch on the light. Turn right, move forward, turn right again, and climb the ledge to the mirror.

Chapter 10: Parallel Paths

#27 Sun Dial — Relic of the Past

The Bridge · Reach the door to get to the beam. Follow Faro until Sophia squeezes through a gap and reaches the cliffside ladder. Before climbing, squeeze through the narrow opening to the ladder's right.

#28 Terra Incognita — Relic of the Present

Find a way inside the mountain. After the fight and downhill slide into the large forest, hold to the far-right boundary. The book lies between two broken pots near the edge, shortly before the river-search sequence.

#29 Thakourth Ball — Relic of the Present

In the Plunderers' Wake · Find a way inside the mountain. Once the symbol cave releases you outdoors, move to the far-right side of the new area. The ball is near the water before you start arranging the temple's light route.

#30 Impossible Mechanism — Relic of the Past

Daedalus' Workshop · Explore the workshop. Descend to the lower workshop level, cross the bridge on the right, and search the right corner. Take it before starting the longer Theseus trial sequence. The Chapter 10 walkthrough covers the mountain door and Light Concentrate route around these pickups.

Chapter 11: Patera

#31 Olden Abacus — Relic of the Past

Prisoners of the Factory · Follow the beam. Complete the petrified-crank puzzle and the fight after it, squeeze through the story opening, and drop down. The ladder on the left continues the objective; jump across to the right-hand cliff first for the abacus.

#32 Burnt Mosaic — Relic of the Past

The Last Lens · Follow the beam. After the next crank mechanism, descend on the rope and clear the fight using the pool of light. Stand in that light and burn away the pale petrified growth between the two kilns in the right corner to reveal the side path.

#33 Weasel Foot — Relic of the Present

The Mines · Find your way through the mines. Soon after reuniting with Faro, the route reaches a small camp. A Resonance Point is visible on a hammock to the right; the Artefact lies on the ground against the left wall.

Chapter 12: Fading Light

#34 Loving Memento — Relic of the Present

The Beam · Follow the beam. Leave the enemy-filled cave room and enter the next large open space. Turn right and inspect the body before moving deeper into the chapter.

#35 Blank Mosaic — Relic of the Past

A Few More Steps · Cross the third Trial. At the Trial entrance, use the Grapnel to swing across the first gap. Turn right immediately on landing and jump the optional gap to the mosaic.

Chapter 13: As One

#36 Labyrinth Plan — Relic of the Past

The Labyrinth · Follow the beam. After the third Grapnel escape from the creature, Sophia lands near a lamp and briefly suffers another red-screen weakness effect. Turn left at that lamp and follow the dead end.

#37 Poisoned Syringe — Relic of the Present

One Last Trial · Unlock the exit despite the Petrified. Leave the petrified-enemy area and squeeze through the next narrow gap. Turn left immediately, continue around the corner, and collect the syringe at the dead end.

Fix a missing Artefact without replaying everything

Open Artefacts from the menu and identify the first blank slot or missing name. Because entries follow the same broad story order as this list, the neighboring names normally reveal the correct chapter. Load that chapter, select the nearest named sub-chapter, collect the relic, and continue until the save/checkpoint indicator completes before returning to the menu.

Do not restart a full campaign for Hoarder. Chapter Select preserves Artefacts, unlike the Resonance Points needed for Like a Warrior. If the chapter counter says complete but the trophy has not appeared, compare names rather than totals and verify that the pickup was allowed to save.

Use the all Charm locations guide for the other large collectible set, the all Blades guide for Heroes' Graves, and the collectibles checklist for totals and safe cleanup order. The trophy roadmap explains when Chapter Select is safe.

Names, chapter counts, objective labels, and route landmarks were independently rechecked on September 23, 2026 against the launch-build routes documented by PowerPyx and the chapter counters used by the released game. Directions here are rewritten around player-facing landmarks and recovery decisions rather than reproduced from either source.

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