Resonance Collectibles Guide and Checklist
Find every Resonance collectible with chapter checklists for Blades, Artefacts, Charms and Resonance Points, plus safe Chapter Select cleanup advice.
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Resonance has 275 collectible locations: 8 Blades, 37 Artefacts, 30 Charms, and 200 Resonance Points. Most missed items can be recovered through Chapter Select, but Resonance Points follow a separate single-playthrough rule. Use this page to plan a completion run before a missed pickup turns into a late-game detour.
What counts toward 100% completion
The collection menu groups Sophia's optional finds into equipment, lore, Charms, and Resonance Points. Blades are weapons from Heroes' Graves, Artefacts are also called Relics of the Past and Present, and Charms give passive bonuses. The five Theseus Echoes are specific Pierced Coin Charms, so they belong inside the 30-Charms total rather than being five extra collectibles.
| Collectible | Total | Why it matters | Can Chapter Select recover it? |
|---|---|---|---|
| Blades | 8 | Plunderer and Adaptable | Yes |
| Artefacts | 37 | Hoarder | Yes |
| Charms | 30 | Superstitious | Yes |
| Theseus Echoes | 5 | In the Name of My Kin | Yes |
| Resonance Points | 200 | Like a Warrior needs 165 | No, not as a replay total |
Treat the table as a planning tool, not as a reason to exhaust every room before advancing. The story is linear and the game shows chapter counters for the normal collectible categories. Resonance Points are the exception: they are not tracked in Chapter Select and do not transfer from replayed chapters into a later save.
The safe order for a first completion run
Start a normal playthrough with a lightweight checklist rather than stopping after every encounter. Collect obvious side-path items, open visible small chests, and investigate every Heroes' Grave when the route gives you time to look around. Most importantly, keep collecting the white-glint Resonance Points until you have a comfortable margin above 165.
You may skip up to 35 of the 200 points and still unlock every mastery branch. That allowance is useful when a point is behind a difficult optional route, but it is not a reason to stop checking side paths altogether. If your point total falls far behind during a chapter, restarting that chapter immediately is safer than relying on Chapter Select after finishing the story.
After the credits, use Chapter Select for Blades, Artefacts, Charms, Theseus Echoes, and encounter-based trophies. Select the chapter, use its visible category counters to identify the gap, collect the missing item, then return to the main menu. Those pickups save independently, whereas a Resonance Point replay does not add its value to the progression earned later in your original run.
Chapter checklist for Blades, Artefacts, and Charms
These counts help you decide whether a chapter is clear before you move on. They cover the three normal collectible categories only; use the Resonance Points guide for the separate skill-point plan. Chapters 8 and 14 have no listed normal collectibles, so do not waste time looking for a chest counter there.
| Chapter | Blade | Artefacts | Charms | Completion note |
|---|---|---|---|---|
| 1 — Blood Ties | 1 | 1 | 0 | Learn the tracker and check side rooms early. |
| 2 — Felons | 1 | 2 | 2 | The carnival route introduces more optional spaces. |
| 3 — Those Before Us | 0 | 6 | 4 | A high lore-and-Charm chapter. |
| 4 — From Hell It Rose | 1 | 3 | 2 | Check the Trial route before its final exit. |
| 5 — Desolation It Wrought | 1 | 5 | 5 | One of the densest collection chapters. |
| 6 — What Lies Beneath | 1 | 2 | 3 | Explore safely before pushing the objective. |
| 7 — Death It Sowed | 1 | 4 | 5 | Another high-Charm chapter. |
| 8 — Resonance | 0 | 0 | 0 | No normal collectibles. |
| 9 — Night Has Come | 1 | 3 | 2 | Prioritize safe side paths during pursuit. |
| 10 — Parallel Paths | 1 | 4 | 3 | Finish nearby detours with Faro. |
| 11 — Patera | 0 | 3 | 2 | Check workshop routes carefully. |
| 12 — Fading Light | 0 | 2 | 1 | Do not rush obvious point-of-no-return scenes. |
| 13 — As One | 0 | 2 | 1 | Make the last optional checks before the finale. |
| 14 — What Remains | 0 | 0 | 0 | No normal collectibles. |
Blades and Heroes' Graves
There are eight required Blades, with an additional pre-order Hero's Blade that is not needed for the standard collection trophies. The first two arrive through normal progress, while later blades are tied to Heroes' Graves and the environmental puzzles that open them. Finding all eight earns Plunderer; getting one kill with every required blade earns Adaptable.
Do not mistake a newly found sword for a trophy unlock by itself. Open Sophia's equipment menu, equip each blade, and deliberately score at least one kill before changing to the next weapon. A later cleanup chapter is a sensible place to do this, because Chapter Select preserves the ordinary blade tracker.
Artefacts, Charms, and Theseus Echoes
The 37 Artefacts are the game's lore collection and are listed in menus as Relics of the Past or Relics of the Present. Their names make a missing entry easier to identify than a generic count, so compare the menu with the chapter counter before replaying a large area. Completing the set unlocks Hoarder.
Charms come from small chests and change Sophia's passive build, so read an item's effect instead of treating it as a purely cosmetic pickup. All 30 are required for Superstitious. Five of those Charms are earned by interacting with Theseus Echoes; collecting every Echo also unlocks In the Name of My Kin, so this is one route where two completion goals overlap.
Resonance Points need a different plan
Resonance Points are skill points, not ordinary replay collectibles. Each one gives a point toward Sophia's six mastery branches, and 165 points pay for every required purchase. They are saved only at the next checkpoint, which means a death before the checkpoint can require you to pick them up again.
Do not use Chapter Select as a way to top up a late-game point total. Loading an older chapter restores the point state that belonged to that chapter, rather than merging the newly collected point into the progress from your later chapters. Read the Resonance Points and Like a Warrior guide before beginning a completion-focused save.
A practical cleanup checklist
Before entering an obvious finale sequence, check the chapter counter for Blades, Artefacts, and Charms and record any missing category. Keep a separate note of your Resonance Point total and continue collecting points even when the game does not show a chapter-level tracker. If you still need normal items after the story, replay only the chapters that show a short count.
For an efficient order, finish the point-sensitive first playthrough, then use Chapter Select for artefacts, chests, blades, and combat tasks. The trophy roadmap explains which goals are automatic, which can be cleaned up, and why Like a Warrior is the one achievement that deserves early attention. For Chapter 4's dense Trial route, keep the Chapter 4 walkthrough open alongside this checklist.
Related Resonance guides
Use the trophy and achievement roadmap to turn this checklist into a Platinum or 100% plan. The Chapter 4 walkthrough covers the first major collectible-heavy Trial, while the First Trial puzzle guide explains the doors that can interrupt that route. Collection totals and Chapter Select behaviour were reviewed against the launch build on September 10, 2026.
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